Grawg

Troll Wiccan Combat Mage

Description:

BP: 400 – 45 – 160 – 40 – 24 – 98 – 10

Karma: 25 – 13 [Intiation] – 4 [First Aid] – 4 [Survival] – 10 [Edge]

Fomori (45)

Stats: 160 + 40

Bod 10/11 (16) 40
Agi 3/6 (7) 20
Rea 3/6 (9) 20
Str 5/10 (15) 0
Cha 1/4 (6) 0
Int 2/5 (7) 10
Log 4/5 (7) 30
Wil 5/6 (9) 40

Edge 2 [10K]
Magic 1 – 5 40
Initiative 5/11 (16)

Qualities:
Arcane Arrester
Metagenetic Improvement (Body)
Thermographic Vision
+1 Reach

Magician (15)
Mentor Spirit [Rhino(Wolf)] (5)
Focused Concentration (10)

Oblivious (5)
Spirit Bane [Man] (
10)
Mild Fear of Heights (10)
Mild Addiction [NoPaint] (
5)

Magic stuffs:
Wiccan Tradition (Gardnerian Wicca)
Combat: Fire
Detection: Water
Health: Plant
Illusion: Air
Manipulation: Earth
Drain: Willpower + Logic + 2 (11)
Initiation: 1
Metamagic: Centering

Mentor Spirit – Rhino (Wolf)
+2 dice for Combat spells
+2 dice for beast spirits
Will + Cha (3) Test to retreat from a fight

Spells: 24
Death Touch (Combat) [M, T, P, I, (F/2)-2] (p204)
Stunball (Combat) [M, LOS, S, I, (F/2)1] (p205)
Screetch (Combat) [P, LOS, P, I, (F/2)
3) (p204+sm165)
Detox (Health) [M, T, P, (Toxin DV)-4] (p207)
Increase Reflexes (Health) [P, T, S, (F/2)2] (p208)
Shapechange (Manipulation) [P, LOS, S,(F/2)
2] (p211)
Blast Aura (Manipulation) [P, LOS, S, (F/2)3] (sm173)
Slow (Manipulation) [P, LOS, S, (F/2)
3] (war178)

Skills: 98
Spellcasting 5 [Manipulation] (22)
Counterspelling 5 (20)
Summoning 2 (8)
Banishing 4 (16)
Unarmed Combat 5 (20)
Dodge 2 (8)
Survival 2 (4 + K4)
First Aid 1 (K4)

Knowledge Skills: 18
Biology (Academic) – 5
Talismongering (Proffesional) – 4
Military (Proffesional) – 4
Street Drugs (Interests) – 5

Contacts: 11
Terrafirst! Activist – C2 L2
Street Doc – C2 L2
Talismonger – C1 L2

Monies: 22BP

Lifestyle: 6 (800y/m) – 2 months bought
Comfort – 1
Entertainment – 1
Necessities – 2
Neighborhood – 1
Security – 2
Qualities:
Commercial Zone +1
Lax Security -2

Foci:
Health Sustaining Focus R3
Manipulation Sustaining Focus R3

Vehicle:
Thundercloud Contrail [Han +1, Acc 20/40, Sp 180, Pi 1, Bod 6, A 4, Sen 1]
+Run Flat Tires
+Moprhing License Plate
+Spoof Chip
-Smuggling Compartment + Smell Guard

Armor: 6/4
Troll Sized Lined Coat [6/4]
-Fire Resist 2
-Insulation 2
-Nonconductivity 2

SIN/Licenses:
Fake SIN R4
Fake Licence R4 [Drugs]
Fake Licence R4 [Foci]

Drugs:
NoPaint [High Pain Tol 3] (Ar75) – 20 Doses
Kimikaze (10×1d6 min) 1 Bod, +1 Agi, +2 Str, +1 Wil, +1 Init Pass, High Pain Tol 3] (p158) – 2 Doses
Nitro (10×1d6 min) [
2 Str, +2 Wil, +2 Perception, High Pain Tol 6] (p158) – 4 Doses

Comlink:
Meta Link + Vector Xim
Re 1, Sig 2, Fi 1, Sy 1
- Skinlink
- Subvocal Microphone

Other Items:
Glasses R4
+Sesnors (Vision Enhancement 3, Low Light, Flare Compensation, Image Link)
Ear Buds R2
+Sensers (Audio Enhance 3, Selective Sound Filter 1)
Gas Mask
Medkit R6

History:
Was trained as a Combat Grunt but failed so badly at guns, someone tried to send him out of a plane without a parachute. It just happened that his real talent came to light as he saved himself from a sorry end with Magic (Slow Spell) though not without gaining a small fear of heights. Out in the wilderness, he survived on his own for a few days until he managed to find a quirky Coven out in the wild. Getting his Magical training before returning to the city where he just tries to make due and help the TerraFirst group where he can.

Bio:

Grawg

Broken Mirrors The_Vulture